Topic outline

  • Purpose

    Cover

    The purpose of this project is to make students reduce, recycle and re-use scrap found in their homeplace into something innovative and creative in the form of art or functional. Those innovations made from scraps can afterwards be shared on social media or on our innovation platform on formats like short clips or image slideshows.
  • What scrap to use?

    Any broken, inoperative, discarded or old objects available in the household.


    • Ideation tool - S.C.A.M.P.E.R.

      What is S.C.A.M.P.E.R?

      Created by Bob Eberle and based on the ideas of Alex Osborn, SCAMPER is a checklist that helps you to think of changes you can make to an existing product to create a new one.  You can use these changes either as direct suggestions or as starting points for lateral thinking. Each letter in the word SCAMPER has a purpose and can be used as a checklist. For example, S stands for Substitute, C stands for Combine, A stands for Adapt, M stands for Modify, Magnify or Minify, P stands for Put to another use, E stands for Eliminate, and, R stands for Reverse or Rearrange.


      • Substitute components and materials.
      • Combine and mix parts with another.
      • Adapt parts of another element to objects or alter functions. 
      • Modify components and materials.
      • Put to another use.
      • Eliminate or remove elements, simplify, reduce to core functionality.
      • Rearrange/Reverse - turn inside out or upside down.

    • Who can participate?

      Students of Grades 4-13.

      There are 2 categories for the challenge:

      • 1st category: Grades 4-8 (9-13 years old)
      • 2nd category: Grades 9-13 (14-18 years old)

      (Not recommended for those having exams).

      How to participate?

      Register on https://forms.gle/nrMABetobWFYtb1a8

      • Criteria and Assessment



        All projects will be assessed by experts in the field of creativity, innovation or arts based on the following criteria:

        Innovation & Creativity

        How scrap materials have been utilised smartly and creatively using innovation tools and techniques provided.


        Originality

        How far the scrap innovation is unique without plagiarism.


        Aesthetics and Functionality

        How far the scrap innovation is aesthetical in its realisation. Is it functional?


        Note

        Participants should score the pass mark of 50% to be eligible for the winning prize.

        • Timeframe



          1st Challenge

          Registration 25 March 2021

          Deadline to submit Innovation 7 April 2021

          Announcement of winners for both categories will be communicated.


          2nd Challenge

          Registration 8 April 2021

          Deadline to submit Innovation 22 April 2021

          Announcement of winners for both categories will be communicated.


          3rd Challenge

          Registration 23 April 2021

          Deadline to submit Innovation 7 May 2021

          Announcement of winners for both categories will be communicated.

          • Submission


            Limitations

            Students can participate in all 3 challenges but only 1 scrap innovation per student per challenge will be accepted.


            Link

            Via Google Form (Link will be communicated)


            Format

            Scrap innovations can be submitted in the following formats:

            • Short clip less than 2 minutes in MP4, MOV...
            • Microsoft PowerPoint


            Content

            The short clip or PowerPoint should include:

            • Brief introduction of the innovation
            • Scrap materials used
            • Overview or demo of the innovation

            • Cash Prize



              • A cash prize of Rs3,000 will be awarded to the best scrap innovation for each category in each challenge.
              • The best projects will be posted and shared through social media.

                Note

                Participants should score the pass mark of 50% to be eligible for the winning prize.